Designed a user-centered mobile app that visualizes positive memories as a growing digital garden,
promoting reflection and emotional well-being.
Developed and evaluated a high-fidelity interactive prototype using core HCI principles.
High-fidelity prototype of the Bloomind Garden mobile app
Implemented and compared Bitonic Sort in C (CPU) and CUDA (GPU) to evaluate performance on large datasets.
Measured speedup across input sizes and analyzed when parallel execution outperforms sequential sorting.
Execution Time vs Input Size: CPU vs GPU (Bitonic Sort)